One of the gaming world’s first leading ladies, Lara Croft has entered her silver year. Originally developed by Core Design and published by Eidos, the original games released in the 1990s follow the adventures of Croft, a highly intelligent treasure hunter who explores dangerous ruins around the world. For two decades, the games have sold over 85 million copies worldwide.

The original movies – starring Angelina Jolie – introduced Croft to the masses. But Dallas Dickinson, Crystal Dynamics’ franchise executive producer for Tomb Raider, thinks it’s the series’ latter effort to create an “origin” story for the character that has made her so much more relatable to many people. The latest three games – Tomb Raider, Rise of the Tomb Raider, and Shadow of the Tomb Raider, released in 2013, 2015, and 2018 respectively – explore the adventures of a younger, less experienced Lara.

What’s next for Tomb Raider? According to Dallas, Crystal Dynamics has not yet talked about any details of what the next games might contain. “it would be foolish to think that we’re doing all of this work to unify the timelines without future products in mind,” he said.